#include "Shader.hpp"
#include"windows.hpp"
#include "VertexBuffer.hpp"
#include"IndexBuffer.hpp"
#include"VertexArray.hpp"
#include"VertexBufferLayout.hpp"
#include"Texture.hpp"
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"



class Renderer
{
   public:
   void Draw(VertexArray& va,IndexBuffer& ib,Shader& shader);
   void Clear();


};